So the direction has changed slightly for Rocksmasher. Instead of the code procedural mesh generation we are going to sack that off for now and focus on the gameplay so that we actually have a game sooner rather then later!
So I dumped the procedural stuff and just have a sphere that gets smaller when the player taps it. I’ve also hooked up events for rocks being spawned and destroyed. There’s a spawner now and Bez heads to the first rock in his list.
Next is getting the Rocks to damage Bez and have him react to it. Then that’s all the base mechanics done and then time to start the tweaking process to make it even more fun then it already is 👍
The image below is the build working on an android phone.